![]() ![]() Whilst some may decry this as making the game easier, in practise it makes the game more forgiving, as well as being appropriate for a handheld title. This has also seen the inclusion of additional checkpoints throughout the missions. This is aided by the updated visual effects and enhancements.Īlong with the visual enhancements, Provinciano has gone through every mission and tweaked them for this version. ![]() Despite the technically less superior quality screens on the 3DS, the visuals are spot on and still look sharp. Besides it would not have added that much to the experience, given that the game is trying to emulate games from the 80s. Whilst initially it might seem a shame that this version of the game has not been given a 3D treatment, its absence is understandable considering it is largely a one man operation. This change not just solves the problem of moving the game to a smaller screen but actually creates a more immersive and pleasing experience. The smaller screen found on the handheld led to the creation of a “dynamic” camera which zooms in and focuses on the player. ![]() Great care has been made to utilise the second screen as effectively as possible, resulting in a unique UI (User Interface) as well as most of the HUD (Heads Up Display) being moved away from the top screen, freeing up more valuable screen space. The DX version can be seen as a labour of love by the games creator, Brian Provinciano, and has subsequently been described as the definitive version of the game. This DX version is specifically created for the 3DS, incorporating all of the previous updates released for the PC version, as well being carefully redesigned to run at its best on the new system utilising the benefits of a second screen. Then Retro City Rampage DX for the 3DS cannot be deemed a mere port when compared to the other versions of the game found on Xbox 360, PS3, Vita, and PC. But if you’re in search of something light, fun, and packed with mischief it is a good time, even while showing its age.What defines a video game as a port? Often this refers to when a game appears on a different platform to the one it was designed for, yet remaining as close to the original version as possible. If you’re not into destruction and pop culture call-outs the game also isn’t likely for you. If you’ve played it in one of its previous incarnations there’s nothing new here, it’s just on the Switch and probably in the most refined and versatile form it has ever been in. The controls are relatively simple and sensible, the action is varied enough (though usually centered on doing something illegal or insane), the silly references are abundant, and the amount of content means if you enjoy the game you’ll have something to play for quite a while if you want to do it all. At the end of the day this is a throwback 8-bit version of games with more modern sensibilities and it is well-executed. Finally there’s also a Free Roaming Mode where you can simply do whatever catches your fancy within the game world for some fun. These missions usually only take a few minutes and are a great way to fill in the blanks of your day. If you’re looking for a quick fix you’re more likely to want to gravitate to the straight-up arcade mode that will quickly let you choose between the missions you’re unlocked and get right down to the business of trying to get the best score. That’s not to say there aren’t a ton of things that you can do to get yourself off track though as temptations are everywhere from simply deciding to plow into a bunch of pedestrians and then try to lose the cops or by finding one of the spots that will throw you into a more arcade-like mode with an objective usually set on destruction. Your options for play will consist of the Story Mode, where you’ll go through a series of both required and optional missions to collect pieces of a time machine (among other things) to advance the story along. ![]()
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